﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class BaseCondition : MonoBehaviour
{
    private bool isSatisfy;

    public abstract bool VerifyCondition();

    public bool IsSatisfy
    {
        get
        {
            isSatisfy = VerifyCondition();
            return isSatisfy;
        }
    }
}

public enum EContitionType
{
    AND,
    // 且
    OR,
    //或者
    NOT
    // 非
}